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To Summary of Data For the Tubby Smith Era
2000-2007, Billy Gillispie Era, and John Calipari Era To Date
1998 and 1999 Not Included
HISTORICAL DATA FOR ALL SEASONS
KENTUCKY BASKETBALL 1972 THROUGH 2012
TABULATED BY COACH
![](../SPREADSHEET_IMAGES/04_ALL_SEASONS.png)
NOTE: These tabulations include all exhibition games when data for exhibition games are available
NOTE: As stated below, the game to game and season to season database includes data using two different definitions for a possession.
The above data is presented in the next series of tables providing more detail in two respects. First, the tables examine more categories of statistics, and second, the data is sorted based on the following factors, in the order shown below:
- All Games, Including Exhibitions
- All Games-D1 [No Exhibitions]
- Home
- Away
- Neutral Court
- Non-Conference
- SEC
- Pomeroy Top 50
- Pomeroy Over 50
- Post Season Play
- Games Since Louisville Game, 2003-2019
- SEC Tournament Gateway
- NCAA Tournament
IMPORTANT NOTE: In 2009-10, the Kentucky basketball team's rebounding became so dominant in the first 10 games that the differences created by a varied definition of a possession became substantial, and based on a 10 game comparison of predicted and actual results using the original definition and the Pomeroy definition, I have decided to start using the Pomeroy definition for a possession beginning with the 2009-10 season, and thereafter. However, I have no means to convert the data for all prior seasons to this new definition at this time. Therefore, any attempts to compare pace and efficiency derived values for 2009-10 and later with any prior season's posted values will fail. The differences are:
1. Pace values will be lower, by the number of offensive rebounds.
2. Efficiencies will be higher due to the lower number of total possessions
3. Turnover rates will be higher due to the lower number of possessions.
CHECK OUT THESE OTHER ANALYTICAL WRITINGS
What Is Basketball?
What is a Possession?
Change in Position on Definition of Possessions
What Is Net Game Efficiency?
Why Do "Upsets" Occur?
Do Objective Performance Measures Like ANE
Account For Intangible?
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